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Family Pastimes Co-Operative Games Teach language, thinking, and social skills by playing co-operative games! Children learn concepts and vocabulary, strengthen memory and problem solving skills, learn to share and work together, while playing these delightful board games.
All titles listed below are kid-approved by children with communication difficulties and given the stamp-of-approval from our speech-language pathologists!
Each game is affordably priced at $14.00 each.
Adventures of Harley
Recommended Ages: 5 – 9 years Our farm dog, Harley runs so fast that cars have to chase him. He also has a great sense of humour and likes to hide, then later bring back, our Favourite Things. While rocketing around the Fields and Woods, he often meets other creatures who give him many thrilling times! In this game, we all help Harley find and bring Home as many of the Favourite Things as we can. But he will have to watch for fellow prowlers such as the Bear, Raccoon, Skunk, Porcupine and some nasty Briar Patches. We may have to call in the Vet!
Bus Depot Diner
Recommended Ages: 7 – adult You operate the Depot Diner together. When a Bus pulls up and the hungry passengers pile out with only 30 minutes to eat, you have to work as a team to see that they get fed and leave happy. It's tough when a customer finds a Bug in her Salad or Lipstick on her Coffee Cup. Worse can happen when a Server slips on a Greasy Spot and spills the Soup. Time slips away, but maybe with an extra coffee and a piece of delicious blueberry pie, we can coax the Driver to stay a few minutes more. Quick-paced, original and challenging, with plenty of clever strategies for teens and adults as well as rules youngsters (5-7 yrs).
Caves & Claws
Recommended Ages: 6 – adult We are a team of Archaeologists going deep into a Jungle to find Ancient Artifacts. Action and adventure await us. A fantasy game, featuring elements of suspense, careful planning, teamwork, and humour. We make Paths to the Caves and Temples , search for treasures, and, finally, return safely to Base Camp with what we find. There are Dangers to avoid such as The Creeping Claw, The Nasty Hairy Thing and Big Boulders rolling over Entrances! We employ whatever Remedy we can find in our knapsacks – a Super HeadNet, a Laser Lantern, a Piece of Broccoli, even a Smelly Sock! Few creatures can face the Sock!
Earthquake
Recommended Ages: 5 – 7 years
What if a really major Earthquake struck our area? What if our family and the Animal families living in the nearby Forests were away in Meadows the day that the Big Quake began? In this game, you face this very situation. You are like Forest Rangers trying to help the Animal and Human families to get past the spreading Crevices and to Safety. Your job is to work together as a Rescue Team, sharing your ideas and giving a helping hand to all Creatures. The random set-up makes each game different and gets children thinking!
Granny's House Recommended Ages: 4 – 7 years
An adventure game designed to encourage thought and imagination in young children. On our journey to Granny's we go through Dark Woods, cross a Stream, be very careful passing a Sleepy Bear, etc. We decide what to bring along. Maybe our Dog will help us. Maybe a basket of Food. Perhaps some Sticks and a Rope. Players have to use these items to invent how they would deal with whatever Obstacle they meet.
Max
Recommended Ages: 4 – 7 years We must help get the little Creatures safely home before Max, the Tomcat, catches them. In an exciting way, children learn logic, consultation and decision making. An important issue to discuss is also raised: we don't like Max catching those Little Ones, yet we recognize that he is a natural hunter. How do we resolve this in our minds and hearts? Let's talk it over.
Ogres & Elves: Three-In-One Fantasy Games Recommended Ages: Any age! The Royal Elf Family is coming to visit their Mountain Kingdom. They want us Elves to fill their Treasure Chests with the different Gems we Mine. However, Ogres have head about the Visit and plan to grab all the Valuables for themselves. We must do our best to get Royals and Ogres alike to share the Goodies. Easy to say! This requires lots of tricky teamwork with each game increasing in difficulty. Strap on your Invisible Shields, dear Elves, and head for the Mines. The Royals are coming!
Princess
Recommended Ages: 4 – 7 years
An exciting fantasy game giving thoughtful and imaginative play experience. Our princess is a sturdy, little girl in the Castle who needs to be rescued from a Mean Guard and Fierce Dog. It's not going to be easy and, besides, Darkness is coming! Off we go through Fields, Woods, Mountains, and Villages in search of Things Magical and Practical needed to free the Princess. We'll do some sharing, help each other to remember where Special Things are hidden and together think our way past the Obstacles.
Sand Castles Recommended Ages: 3 – 7 years
A gentle game about helping each other to build Sand Castles by the Beach. It's a quiet beautiful day with water lapping at the shore. But a wind begins to stir and some large Waves move slowly toward our Castles. Can we finish all three of them before those big Waves wash in? Let's gather some sand, share our pails and shovels, and work hard together. This way, we have a much better chance of finishing. But, oh, oh… the Waves are getting closer and closer. Should we make a big Sand Wall to protect the Castle? Or take a chance and keep building the Castle up? Decisions, decisions. All in all, an exciting game of strategy that gets us thinking and teaches vocabulary and concepts related to the beach.
Secret Door Recommended Ages: 5 – 7 years
A mystery game! Valuables have been stolen and we have to find them before Midnight. Together we search through the Mansion for clues. At Midnight, the Thieves may slip away with all the hidden booty! Children enjoy figuring out the mystery of what is behind the Secret Door. Because of the co-operative principle, everyone is part of a team that discusses ideas and shares strategies. Other important skills of Memory and Logic get a workout, too. Each game is different, exciting, and tricky. That's why adults like playing along! Get the magnifying glass, Holmes, and let's get on with the Case. Midnight approaches!
Sleeping Grump Recommended Ages: 4 – 7 years
A story adventure game! Grump has taken the villagers' treasures and is now fast asleep at the top of the beanstalk. Together, players climb the stalk to recover their treasures. Grump must not be wakened or he takes back everything. Players share the treasures and leave some behind for Grump. Their kindness will help change him. The game is won when everyone has some of the treasure.
Snowstorm Recommended Ages: 5 – 8
A winter storm hits Little City. Granny and Grandpa, Uncle and Aunt, Mom and Dad, and our Best Friend's Family have things to do, places to go, errands to run. Our job is to help them out. We drive the Cars, get to the Places on their Lists, and try to return safely home. Deep snow? Bad ice? We decide when and where to do some plowing or spreading of sand. The weather keeps changing, so we have to be alert! Each game is a different, exciting challenge. Skills of communication, decision-making, and creative thinking are nurtured.
Walk in the Woods
Recommended Ages: 5 – 7 years
Ah, a Walk in the Woods... to observe beautiful things such as Wild Flowers and Butterflies... to help each other gather Goodies such as Apples, Berries, Nuts and Herbs... to keep an eye out for nasty stuff such as Poison Ivy, Stinging Nettle, Biting Bugs, even Hot Sun... to share our Remedies to solve Problems we meet... and to plan together where to look next for Goodies and Remedies.
Let's have a great day in the Woods and come Home with our Baskets full of Goodies, our Minds deeply quiet, and our Hearts nourished with natural things. |